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Old Feb 01, 2012, 11:31 AM // 11:31   #21
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I'm surprised that no one is mentioning the fact that there wont be any anti-spike flux anymore. Shockwaves E will have it easy this month.
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Old Feb 01, 2012, 03:16 PM // 15:16   #22
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Originally Posted by Rezz Anna Nicole View Post
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard. For me it looks like the Anet is trying to get monks as usable as paragons are right now and change the players' mindset to GW2.

Also, flux does not affect life spirit, so I don't see how it affects rits other than kaolai skill.
As we both agreed, it really wont affect monks at all, so if it affects kaolai then that will be the only significant reduction from a teams overall healing capacity. Its also quite likely it will be more noticeable when defending NPC's or assisting on splits in GvG, as the rits heal power was already limited. So yeah, rits will notice the flux, monks probably not so much. (In GvG anyway)

fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.

Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.

Last edited by floor; Feb 01, 2012 at 03:20 PM // 15:20..
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Old Feb 01, 2012, 03:36 PM // 15:36   #23
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Roll on Guild Wars 3!
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Old Feb 01, 2012, 03:53 PM // 15:53   #24
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Quote:
Originally Posted by Rezz Anna Nicole View Post
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard.
Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.

Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.
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Old Feb 01, 2012, 04:25 PM // 16:25   #25
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Quote:
Originally Posted by floor View Post
fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.

Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.
So then it would be nice to hear from someone which reasons motivated to implement this flux each month. I personnaly, as well, consider this flux to be made regarding GW2 changes and to not affect event arenas. If it's not the case, i'm quite intrigated to know what incented to make such a flux in game, or from GvG...

side note : if flux aren't made concerning RA/JQ/FA/etc( even HA)..., then why are they affecting those places ? It's not like this flux isn't promoting playing 123 earth or air eles in RA, nor incenting people to stop playing roj or mesmer in JQ..
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Old Feb 01, 2012, 06:14 PM // 18:14   #26
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Originally Posted by Martin Alvito View Post
Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.

Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.
truth. anyways bring on the prot monks this month.
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Old Feb 01, 2012, 07:23 PM // 19:23   #27
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Well, this is actually quite good for the Wiki.

This will allow noting which descriptions of skills that cause direct self heal are incorrect, like Healing Signet, that states that you 'gain health', when it should state that you 'are healed'.

Unfortunately, it doesn't seem to work most several skills that cause delayed healing, like Glyph of Restoration.


Weeeird...

Last edited by MithranArkanere; Feb 01, 2012 at 07:29 PM // 19:29..
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Old Feb 01, 2012, 09:00 PM // 21:00   #28
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So how does Aria of Restoration work? Technically, when someone uses a spell, they are the ones getting healing, so does mean it gets a health boost?
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Old Feb 01, 2012, 09:03 PM // 21:03   #29
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At the very least a flux's effect should be very simple and easy to derive from its description. With some skills affected and others not, it makes for a much more difficult flux to grasp; a bad thing for a mechanic that is going to be present in all forms of PvP.
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Old Feb 01, 2012, 10:03 PM // 22:03   #30
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Of course it won't impact RA negatively. This will actually give no-monk teams a chance to overpower a team WITH a monk. And dual-monk teams are in the shit. This is brilliant from what I can tell. All you regular monk players; man up and play another class for a month.
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Old Feb 02, 2012, 07:38 AM // 07:38   #31
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Natural Healing works wonders on my Mesmer in RA. Love it.
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Old Feb 02, 2012, 03:18 PM // 15:18   #32
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because efeast is so bad, yea.
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Old Feb 02, 2012, 06:19 PM // 18:19   #33
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Game Designer Robert Gee posted some information about this month's flux on his wiki journal. His post should answer some of the points made in this thread:
http://wiki.guildwars.com/wiki/User:...Yourself_Alive
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Old Feb 03, 2012, 12:38 AM // 00:38   #34
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Wizards of the Coast has something called the Future Future League (FFL), an internal playtesting group in Magic: the Gathering's R&D department that plays with sets in development in order to anticipate upcoming metagames and potential balance issues.

What kind of testing is being done with Fluxes? Has the Live Team anticipated the lack of effect that nearly every Flux thus far has had on the metagame?
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Old Feb 03, 2012, 03:40 PM // 15:40   #35
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So this affects Gunther?
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Old Feb 03, 2012, 03:57 PM // 15:57   #36
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So this affects Gunther?
Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.
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Old Feb 03, 2012, 07:36 PM // 19:36   #37
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Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.
FA is all about who glitches turtles/gunther the most.
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Old Feb 03, 2012, 07:39 PM // 19:39   #38
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It would be if the people who played it had more than 10 brain cells between them.
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